Ive been in the lab grinding with the Marth been using his dair to. Overall Marth is one of the better matchups for Donkey Kong due to Marth's lack of projectile, DK'S range and fast air speed, DK's heavyweight, good horizontal recovery making killing DK hard for Marth. Marth/Corrin main I compete in Super Smash Bros Ultimate and Im always down to run. However Marth is faster than DK on the ground and can dolphin slash on shield DK's dash attack or aerials if spaced too close and Marth can counter DK's dair in disadvantage and DK's down tilt has more ending lag than in Smash 4 also ding dong was nerfed so DK can no longer Kill Marth with a grab at 73% or under 65% with rage. Donkey Kong has long grab so Marth has to be spacing with tippers or else DK can shield grab Marth also DK can juggle Marth with uair while Marth's dair isn't very strong. We've been using it in the Marcina Discord to figure out some Dair Lock combos, and I hope you guys here on smashboards can find some way of using it as well. rest/fair shielded aerials but be careful shielding grounded marth ‘cause of grab mixup. For this reason you don't want to commit first without a good reason. Counter is faster than DK's moves and can be used against DK's moves but if predicted it can leave Marth open to a forward smash or giant punch. I created a spreadsheet of the highest percents that Marth's Dair locks at. Grounded marth is tricky because his DD is the perfect length to out maneuver your approaching aerial and grab your land. Marth's fair and bair range are shorter than in Smash 4 giving Marth a harder time spacing as DK's forward tilt has long range and DK has fast air speed and bair so spacing is hard for Marth and Marth has no projectiles. If you drop through a platform and quickly double-jump and Dair.
Donkey Kong wins this MU or the MU is even.ĭonkey Kong is very heavy and has a good horizontal recovery giving Marth a hard time killing DK without tippers or counter and Marth's dair is inconsistent at spiking.